![]() ![]() Some things for the better and some for the worse. DotA has seen so many changes to mechanics and gameplay since it has become a standalone game. But can you completely comprehend? All the struggles and trials we went through to get to where we are now. So as you all know, DotA started out as a Warcraft III map. So much so that it took me around 6 months of casual gaming to learn the ropes and fully understand and appreciate its beauty. This is, or used to be, one of the most hardcore games with one of the steepest learning curves out there. I personally have a love/hate relationship with this one, although some unexplainable force just keeps me coming back for more. The road obviously leads us to DotA 2: The best and worst game of this era. So I have decided to write about gaming for now.
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